Hi, I'm going to post my current progress in the addition of "wrinkliness"
and air interaction with my cloth.
The cloth has approximately 7200 smooth_triangles, and they are generated
with a program I wrote in C, which makes all the simulation. I've found this
to be a great way to enable some parallelization, as I put my brother's
computer to run this program and my computer does the rendering.
I am still not satisfied with the air resistance. I believe it is still too
soft. I may add some wind soon.
Yesterday I saw Andrew Cocker's cloth simulations (posts are around
May/2001) for first time and was completely impressed. Now I have a very
difficult standard to meet!!!
Well, I hope you like it and would love to receive any
comments/suggestions...
Fernando.
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Attachments:
Download 'newcloth05.m1v.mpg' (314 KB)
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